I feel like, in some ways, there's kind of been a renaissance of that 16-bit, old-school feel in games. That said, looking into the future and where we need to take the series, we felt like it was the necessary approach, which is why we converted the visuals into 3-D for the remake. The visuals are now in 3D, and so bringing it into that kind of 3D visual world was a little bit of a challenge. Were there any particular challenges in remaking a game like this? So that's the type of role I have in the company. Also, when it comes to the Mana series overall, I'm responsible for figuring out how we operate, deploy, and plan for the series moving forward. Oyamada: I kind of come up with a proposal for the project as well as manage the progression of the project itself. Day-to-day, what kinds of things do you do on the project? Depending on the company and the project, that can mean something different. GameSpot: The producer, especially in Japan, encompasses a lot of different roles. However, that doesn't rule out the possibility of a Switch remake in the future. If you don't want to dig into the full discussion, the answer to the headline question is: the Nintendo Switch wasn't a known quantity when this remake started development. So, with this new version's graphical upgrade, added sound and voice options, and gameplay improvements, why isn't it getting a wider console release? To get the answer to that and a wide range of other Mana-related questions, we talked recently with Masaru Oyamada, the game's producer, during a demo session in San Francisco. After all, the Japanese version of the original trilogy was released on Switch last year. Secret of Mana's HD remake is set to release in just a few weeks on PS4, Vita, and PC, but one of the more puzzling aspects of the upcoming game is the fact that it's not on Nintendo Switch.
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